– After countless chapters, the saga of Assassin’s Creed
it is more than a transmedia certainty, between video games ─ of course ─ novels, comics, films and everything that can be exploited for marketing. Since its debut, in 2007, Assassin’s Creed
immediately entered the collective imagination and ever since, Assassini, Desmond Miles e Altair
they are part of the universe of video game icons.
The first chapter is far from a perfect game: in the long run it was repetitive and at times boring but it was fundamental for the development of the open world and free roaming that we know today. The stories of Altair Ibn La Ahad and Desmond Miles have opened up a new world, putting a fundamental element also as regards the narrative, work of which he sees great merit Patrice Désilets
. This is where the assumptions of the analysis on Origins
, trilogy criticized for moving away from the narrative styles of the first chapters
and especially from Assassin’s Creed II
dove, at the end, the entire narrative asset was enlarged in an immense way. The tirade starts with Assassin’s Creed Origin
, chapter that can somehow be considered a new starting point
of the franchise, modifying and deepening gameplay mechanics that were beginning to become stale. Facto, the former ─ and underrated ─ Assassin’s Creed Syndicate
, he was beginning to feel a certain tiredness, especially regarding the combat system, surrounded by the usual lack of real challenge and contemporary narration lost on the street. Many foreshadowed the arrival, prima o poi, of a chapter that is contemporary to us or, even, a mash-up with Watch Dogs
, another franchise made in Ubisoft, in order to end, once and for all the clash between assassins and templars. Ma nel 2017 Ubisoft displaced them all, presenting an episode set in Ptolemaic Egypt by sending fans and non-fans, un po’ in confusion: what is the sense of setting Assassin’s Creed
without the Assassins? In reality, the ending of the game the way reveals it, but actually, it is much more complex than that. The arrival of Odyssey
, it made things even worse, presenting itself as a prequel to the Egyptian chapter; Also here, “what is the meaning of all this?”. The sense, the brand name already gives it to us, but let's go in order.
As we have seen, the Sect of the Assassins was inaugurated during Ptolemaic Egypt by Bayek and Aya, the protagonists of the title. This already tells us something: the “killers” they already existed, a sparse congregation, without a guide but all gathered under the same flag anyway. So in Egypt, all this takes official form. Even Bayek comes with a hidden blade, weapon symbol of the sect e, as we saw in Odyssey
, this blade has very ancient origins as it was the weapon that ended the life of King Xerxes I by Darius in the Persian Empire. The hidden blade, adds another clue: Assassins and Templars were already there: while being called by a different name (Occult or Cosmos regarding antagonists), however, they are driven by the same ideology, the same I think. The arrival of Assassin’s Creed Odyssey
it is therefore essential to add other pieces of the puzzle to the cosmogony: further back you go, the easier it is to find ancient technologies; further back you go, the more we find details on a struggle between similar but opposing ideas.
Thanks to the Subject 16, Clay Kaczmarek, cavia dell’Abstergo Industries (Contemporary Templars), let's find out a fundamental detail: the clash has been going on for at least 75000 years. So, no matter the name of the factions, the Creed is important, and that's the word Creed
of the brand on which attention must be kept.
Tens of millennia ago, Earth was inhabited by a highly advanced civilization, the Isu. Through the chapters dedicated to Ezio Auditore, we know a lot about them and what happened: the human being was created by the Isu to be their slaves, subjected thanks to the technology that will later be called the Piece of Eden. At a certain point, two humans rebelled (Adam and Eve), discovering the deception that was hidden in their eyes: the lack of free will («nothing is real, everything is lawful…
»). After the escape, the two freed their fellow men and the clash became inevitable. The resulting war, however, was interrupted by an event, called the Toba Catastrophe which led to the near extinction of the two species. But Adam and Eve tell us a lot about the topic dealt with today: as seen in the video La Verità, the two are extremely strong and agile and are immune to Isu technology, suggesting a hybrid nature. It all starts with the two of them and it is the Assassins' Creed that makes its way through the minds of free men. But be careful: the Templar Creed also begins
. The beauty of the original chapter was that the two factions were actually perfectly amalgamable and not a mere clash between good and evil. I both want peace, both want freedom; it's just the come
to distinguish them, in a clash between free will and control.
So how can we guess, narratively speaking, this trilogy undoubtedly has “sense”, putting numerous more pieces on what has been told so far. Valhalla
somehow brings us closer to the original chapter, especially as regards the phase stealth
, where you can blend into the crowd or spy on targets while doing something else. All of this is obviously very simplistic yet there is a sort of linearity in the project. Even the arrival of Layla Hassan in contemporary narration is a strong sign and absolutely does not want to be there “new Desmond”: corruption by technologies (Issue) it is an interesting theme and will see its catharsis right at the end of this ideal trilogy. Even all the mechanics we see are nothing more than an evolution of what was seen in the previous chapters: already in Assassin’s Creed II
there was a basic customization of the weapon, with lots of values on the screen. It's all bigger, everything is more spectacular but it is an exasperation of concepts already present in the saga
and that undoubtedly, they had to get old. Obviously these projects are not without criticism: Odyssey
on balance it is simply exaggerated, too large and distracting. Also, Kassandra being a demi-deity, at some point the clashes simply became one “hobby”, harnessing the numerous powers of Leonidas Spear. Everything is contextualized, some, the spear and Isu technology, but there is a lack of balance.
We come to the conclusion of this analysis, with a message aimed primarily at fans. È vero, atmospheres are very different becoming something very much “caciarone” to catch more audience. And yet, it is still Assassin’s Creed
. Assuming the economic question from Ubisoft, this last trilogy works, it has its own logical and narrative sense, leaving aside the issue of multiple choice dialogues. On this, we just aren't there.